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Elfquest: Skyward Shadow. Written by Bern Harkins and Richard Pini. Illustrated by Delfin Barral and Charles Barnett. Poughkeepsie, NY: Warp Graphics, 1999. 1v. (unpaged). (Elfquest Reader's Collection, Book 13a). $11.95. ISBN 0-936861-49-5.

GENRES:
Science fiction

AUDIENCE:
Adults, teens, older kids; mild violence

SYNOPSIS:
When we last left the dauntless crew of the Cam Triompe in The Rebels, they had just prevented the massacre of some alien Neverending. Now they have a more personal problem: Shimmer, their android pilot, is suffering the effects of the shot he took during the rescue of Rosie the Preserver. Unable to repair him, Cosmo Luricahn reluctantly decides to take him to the Neverending machine that had altered him in the first place. The machine turns Shimmer into a "Binder," whose purpose is passing judgment in sticky situations. The android uses this new ability to prevent a Neverending android from destroying Cosmo. After they leave the planetoid, Cosmo directs the ship to a nearby derelict ship, hoping to scrounge weapons. He and Scorch Chirell leave the others in the cloaked Cam Triompe and enter the derelict--only to find it isn't deserted at all: they arrive in the middle of a firefight between two sets of space-suited humans. When one human is badly hurt, the fighting ceases. Cosmo and Scorch are escorted away by the losing side, the Scavengers (the winners are the Deserters). As the Scavengers explain the situation, the Deserters wonder where the two came from and go out to look for the ship, which could contain technology that would tip the scale in their favor. Chandra joins the boys, leaving Rosie and Shimmer on the Cam.

After experiencing life on the Scavengers' ship (which includes plants given them by elves), Chandra and the boys are alerted to intruders on the Cam Triompe and realize what must be happening. They and a small rescue party of Scavengers race to the Cam, where they find Rosie captive and Shimmer threatening her captors with energy bolts. When one of the Scavengers sneers that killing a child would be a wonderful thing on the captor's epitaph, the captors, ashamed, release her. The leadership of both factions is brought together, and Shimmer, acting as Binder, resolves the feud.

Situation resolved, the Rebels stealthily return to Abode [I'm not sure why]. Scorch looks up his father, who is annoyed at him for not checking in to "let him know he's alive!" Then Scorch learns that this year, no Chirell will be competing in the Wayfair International, a major auto racing event (the Chirells are a major racing family). Despite the risk of capture, Scorch decides to impersonate his cousin Frix and race. However, one of the other racers is Elan Junnard. His uncle just happens to be Halm Junnard, the Skyward official pursuing the Rebels--and he's here in the garage, eager to meet "Frix" and pump him for info about Scorch. Scorch successfully fakes him out. Later Elan overhears "Frix" telling Chandra and Cosmo about the encounter, and their reluctant decision to let Scorch race. However, he diverts his uncle from immediately capturing Scorch when the news breaks that the real Frix is at the Fishery Institute. Elan convinces his uncle that it must be Scorch at the Fishery Institute. Later he confesses to Scorch that he didn't want to knock the only Chirell out of the race.

Of course, the Skyward forces quickly determine that Frix is Frix and that Scorch really is racing. However, with limited authority on the surface of Abode, the Skyward is unable to halt the race, so they merely send fighters to tale Scorch as he races. The others are forced to rescue him in the Cam Triompe. From there they travel to Cauldron City, an industrial city on rails that continually circles the polar region of the Mercury-like planet Cauldron, always just ahead of the scorching sun. The Rebels are planning to meet L'cota there. L'cota is there, but he has a plan to turn the Rebels into heroes by letting them save the city from a plot to destroy it. However, the person chosen to carry out the plot--a female terrorist named G'kahrii S'ha--has no intention of doing the minor damage that L'cota wants done. No, she wants the entire city destroyed....

EVALUATION:
Though pleasant, this book is weaker than The Rebels in several ways. The characters are still attractive people, particularly Scorch, and the hints of elves are as tantalizing as ever. The dialogue is always good, and there are some really nice lines here and there. But the action in this book is not all that compelling. The exciting moments are few and far between, and too much time is spent on less interesting events or interactions, such as the Wayfair International. Frankly, the whole race thread was contrived and purposeless. It did not advance the plot in any significant way, and the characters did nothing that was important to their future adventures. Indeed, if one removed the entire Abode/race sequence from the book, no one would notice. And several of the more tragic moments in the story are mere throwaways--Cosmo's anguish over the man he killed in the previous book (as soon as he cries in the arms of the others, the anguish is utterly forgotten), the crash in the Wayfair International, the death of one of the workmen fixing the wheels of Cauldron City. The last two events are true story cliches thrown in to substitute for genuine drama.

Part of the problem may be the unbelievable reasonableness of the various people encountered. When the surprise entrance of Cosmo and Scorch into the "derelict" ship results in the death of one of the Scavengers, no one irrationally blames the two. Later, the leaders of the factions are willing to put aside their long feud because of a few words spoken by Shimmer. And when the Rebels are captured during the crisis in Cauldron City, their Skyward captors are perfectly willing to let Scorch go free in order to help save the city. I would have preferred more believably unreasonable behavior from these people, forcing the Rebels to act creatively to accomplish their goals. (I'm reminded of one of the philosophies behind Star Trek: The Next Generation: that humans have managed to put aside their differences and now all work together in harmony. That's a nice dream, but it removes tons of plot possibilities from fiction. The problem isn't quite the same in Skyward Shadow, but you see what I'm getting at, I hope.)

The art may also be to blame for removing some of the drama from the book. Though it is certainly attractive and clean, with excellent depictions of people, it's also pretty conventionally structured, and some of the artistic decisions made were not the best. For example, when Scorch's car is shadowed by fighter craft just above, the craft are drawn in such a way as to make them look like the components of a futuristic bridge that Scorch is passing under, rather than moving vehicles. At no time did he look menaced. When Shimmer acts as a Binder, he should look striking and powerful, but both times he exercised his "vocation," he was mostly depicted from the back, with the emphasis instead placed on the people he's judging--thus depriving us of the chance to see him as they see him.

It's possible the teaser on the back cover, promising a search for the missing elves that is never delivered, raised my expectations inappropriately. But even taken as regular science fiction this book is only occasionally inspired. I applaud the attempt to create SF with a minimum of combat and bloodshed, but surely there are more interesting plot devices than auto races to fill in the gaps. Recommended as part of the general Elfquest series.

Buy it directly from Warp Graphics!

Copyright 2000, D. Aviva Rothschild

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