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     GENRES: 
    Superheroes 
    AUDIENCE:  
    Adults, teens, kids; superhero violence 
    NOTE: This book collects issues #1-4 of JLA [Justice
    League of America]. 
    SYNOPSIS:  
    An alien spaceship disgorges a handful of super-beings who call
    themselves the Hyperclan. Their leader, Protex, announces to
    the world that they've come from a world that polluted itself
    to death, and the Hyperclan is here to prevent Earth from going
    down the same path. Only the Justice League of America distrusts
    the Hyperclan's motives, with Superman pointing out that humans
    need to create their own paradise, not be given one. But his
    words fall on deaf ears. With a combination of good works (turning
    the Sahara Desert into a garden spot) and mind control, the Hyperclan
    turn the people of Earth against the JLA. Things heat up when
    members of the Hyperclan destroy the JLA satellite, then attack
    individual members, who are often too busy squabbling amongst
    themselves to mount an effective defense. Things look their blackest
    when Batman's plane is blown up and Superman is brought down
    by kryptonite. Most of the other JLAers are strapped to the "Flower
    of Wrath," an elaborate torture device, and Protex has the
    helpless Superman strapped in a chair so he can watch the painful
    execution of his friends. And more of the Hyperclan's race are
    ready to beam down and take over Earth. 
    EVALUATION: 
    Yet another rebirth of an ancient hero team and regurgitation
    of a plot used god knows how many times. The heroes are the usual
    two-dimensional squabbling posers, and the villains are the usual
    one-dimensional gloaters who trot out, among other things, the
    tired old wheeze about the JLA being "too good" for
    the puny Earth people. In another amazingly unimaginative twist,
    the plot hinges on the baddies' complete dismissal of Batman
    as a credible foe, so of course you know he's going to be the
    most effective of the lot. Also, like so many other useless baddies,
    the Hyperclan insists on an elaborate execution of the captured
    heroes, not a quick-and-dirty one that would serve their purposes
    much more efficiently but that would not, of course, give us
    such a picturesque death machine or time for the uncaptured heroes
    to make mischief. (I swear to god, you could build a city out
    of all the dumbass bad-guy multiple hero-torture or hero-draining
    machines that have appeared in comics. And why do the baddies
    need to televise the execution of the JLA when they already have
    the humans of Earth under their sway? Give me a friggin' break!)
    The art is strictly standard superhero stuff, with an emphasis
    on "heroic" poses, angled panels, and anatomically
    incorrect close-ups and action shots. In fact, this book is almost
    an encyclopedia of superhero plot cliches. And do the outrageous
    amounts of power being tossed around mean that this book is supposed
    to be considered mythic? 
    Funny, I remember Grant Morrison as being a lot more creative
    than this. I guess "The Coyote Gospel" was a long,
    long time ago. He crosses the line into pretention at times,
    as when the Flash thinks, "The speed field beginning to
    form around me: a flowing world of mystery silver, morphing hyperdimensional
    gels. Speed heaven, the source of my power." That would've
    sounded bad as narration; as internal dialogue, it's truly laughable. 
    There are interesting things to be done with superheroes.
    Morrison helped prove that a decade ago. But this book is about
    as far from interesting as that lost era. As kiddie lit, New
    World Order is passable; it'll entertain kids and teens with
    little or no background in superheroes, or who don't care that
    they've seen this story a thousand times before. As myth, or
    whatever Morrison was trying to accomplish, it dies.  |