|Captain Defender: Genesis. By Todd S. Tuttle. Loves Park, IL: TNT Comics, 2000. 44p. $6.95 ($1.50 S/H).|
The good Captain soon has reason to test his powers against the Omen, a group of four supervillains (Dark, Mindwarp, Nightring, and Werecat) who attempt to steal the Crown Jewels. After a short battle, Captain Defender is knocked out. Three of the baddies want to kill him; Nightring, who has been reluctant all along to be acting as a criminal, prevents them from doing so, causing the others to start attacking him. In the confusion, Captain Defender awakens and rejoins the battle; and when Werecat turns on him, she accidentally strikes her husband (Mindwarp) instead. Badly injured, they flee; so do Dark and Nightring, though Dark places a curse on the other three before leaving himself. Captain Defender is knighted for his heroism.
Mindwarp and Werecat teleport to an abandoned warehouse in New York, where Mindwarp enters a healing trance and Werecat takes care of Randy, their son. Captain Defender shows up to capture them; he and Werecat battle. With his mother losing, Randy manages to get Mindwarp out of his trance, and the psionic villian gets the drop on the hero and performs a mindswitch. Armed with both his psionic powers and Captain Defender's abilities, "Captain Mindwarp" ponders what to do with the helpless hero....
I hope there still is a market for this book; its art might be offputting to readers who prefer style over substance. But I enjoyed it more than slicker offerings from Marvel and DC. Recommended for comprehensive superhero collections and for older readers who remember the 1980s-early 1990s fondly.
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